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Zach Goldstein
TraceR
3D Modeling



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USA

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June 2004

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1 August 2009

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Triangularity
Blender
July 2009


   
I was in the mood to do an abstract piece and I got the idea for something like this. I wanted to go for a relatively expansive scene that showed a detailed triangle shaped object tessellated over a large space. It is an abstract piece that is not really supposed to resemble anything in real life and is meant to be more visually appealing than realistic. I wanted to have two colors of lights in the scene that blended well with each other but still provided a nice contrast.

 
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